Correct.

I have the bounding box lower then the crouching bounding box.

However because the box does no move, that could become a when a player
turns while in the prone position as his feet could shoot out the other
sides of a wall.

Having the bound box big enough for the player to be able to turn probably
isn't the way to go either because in smaller spaces, you start to jerk and
get stuff.

What I would like to do, is what happens in the map sdk_vehicles map with
the jeep.

When the player is driving jeep, if the player would turn the bound box gets
a little bigger while the player turns then gets small again. (Really have
to see it in 3rd person view to get an idea of what I am talking about)
If I can figure out how they did the bounding box for the jeep, I will use
this just for prone players.
Which makes sense because a prone player has more contact on the ground,
then someone standing.

Maybe Yahn or someone can point me into the right direction of how to
implement the vehicle bounding box onto a player?

If you get a chance botman check out the sdk_vehicles map in 3rd person and
look at how that bounding box works.
This would be ideal for a prone player.

r00t 3:16
CQC Gaming
www.cqc-gaming.com


----- Original Message ----- From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Friday, January 14, 2005 10:03 AM Subject: Re: [hlcoders] Player Position


Fods wrote:
Does this mean, you would need to arrange the bouncd box lower?

Yes. The crouched bounding box is lower than the standing bounding box. The prone bounding box should be lower than the crouched bounding box (after all, a prone player should be able to crawl under things that a crouched player could not)...

+-----+
|     |
|     |
|     |   +-----+
|     |   |     |
|     |   |     |    +-----+
+-----+   +-----+    +-----+
standing  crouched    prone

--
Jeffrey "botman" Broome

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