Glad I could help >Its the vising/pvs/phs info still correct if you move ViewOffset? hmm .. lol I really hvae no idea about this, but I'd guess the view offset is taken into account when updating this info.
On Tue, 18 Jan 2005 01:02:31 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > Thank you very much for the pointers Hasan. > I have the peeking working, although now that I have it working I may change > it so it is more of a roll of the player instead of just shifting the camera > over. > > But thanks again for the help... > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > ----- Original Message ----- > From: "Hasan Aljudy" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, January 17, 2005 8:39 AM > Subject: Re: [hlcoders] Peeking - Left / Right > > > There was a player method to get forward, right and up directions .. > > not sure exactly what is it .. something like EyeVectors(&forward, > > &up, &right) where you pass vector pointers to it and it puts the > > direction in them. > > this gives you the right direction of the player, you can get the left > > easily (it's the negative of the right) "left = -right;" if that > > doesn't work, try "left = right * -1"; > > now if you call "VectorMA( original_offset, 21, right, &new_offset );" > > it shopuld set new_offset to correctly represent your new desired > > offset. > > > > > > On Mon, 17 Jan 2005 04:08:36 -0500, r00t 3:16 <[EMAIL PROTECTED]> > > wrote: > >> Ok I have the peeking somewhat working but still totally not correct.. > >> > >> I am basically changing the default view from 0,0,64 to -21,0,64 > >> > >> When facing North (I think that is the right direction ) works great :) > >> However when I move for example facing EAST I no longer lean left I lean > >> back or if im facing SOUTH I am not leaning right... > >> > >> Which is not correct. > >> > >> I am using player->SetViewOffset to set the camera view. > >> I guess my problem is not sure how to be able to SetViewOffset depending > >> on > >> the direction of the player player. > >> > >> I had looked at the VectorMA, not sure what info I need to pass to this > >> however. > >> I want to lean left / right about 15 - 20 degrees... > >> > >> > >> r00t 3:16 > >> CQC Gaming > >> www.cqc-gaming.com > >> > >> ----- Original Message ----- > >> From: "Hasan Aljudy" <[EMAIL PROTECTED]> > >> To: <[email protected]> > >> Sent: Sunday, January 16, 2005 10:02 PM > >> Subject: Re: [hlcoders] Peeking - Left / Right > >> > >> > it's vector math, if you have a point, and you want a point away from > >> > it at a certain distance in a certain direction you can easily > >> > calculate the new point. The sdk has a funciton called VectorMA which > >> > takes four paramters I believe .. first is the initial point, second > >> > is direction, third is distance, 4th is a pointer to result. > >> > > >> > > >> > On Sun, 16 Jan 2005 21:15:21 -0500, r00t 3:16 <[EMAIL PROTECTED]> > >> > wrote: > >> >> I want to implement this, and I some what have this working, however. > >> >> player->SetViewOffset(); Needs to be adjusted depending on the players > >> >> position in the world. > >> >> > >> >> For example. if I set the SetViewOffset to -20 x, If I am facing I > >> >> believe > >> >> North on the map I lean the correct way. However if I turn to the east > >> >> and > >> >> try to lean the player seems to lean back... > >> >> > >> >> How would I be able to set this depending on the players position? > >> >> Or is there a better way to do this? > >> >> > >> >> r00t 3:16 > >> >> CQC Gaming > >> >> www.cqc-gaming.com > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

