Sorry for the previous e-mail.

>Oh, and please tell us what areas you are having trouble coding so we
>can add more/better examples for you.

>- Alfred

Ok, i tell you:

First Area: HL2DM animations

I have imported succesfully the HL2DM models into the SDK. Using LEG_8ANIM 
LegAnimparameter instead
LEG_9ANIM, the HL2DM model use the "move_yaw" parameter instead "move_x" and 
"move_y".
The problem is in the body_pitch parameter,it doesn't work. (In HL2DM, the pose 
parameter is "aim_pitch", but also "head_pitch"). How i can make it work?.
Also, how i can make the "take damage according to weapon" gestures work?

Second Area: HL2 weapons.

Ok, following the SDK examples, you can create more weapons, but, How i can 
make a predictable
weapon like HL2 RPG or PHYSGUN?.

Third Area: Joining teams.

I had followed all the tutorial in internet about Teams, but is difficult to 
get it work.I want
some basic knowledge to:

A: Init the team HUD when player SPAWN. Player must be in spectator mode until 
he joins a team.
B: When player joins a team, he needs to spawn in a certain info_team

Fourth Area: IServerVehicle

How i can implement succesfully the Iservervehicle interface with a 
non-drivable object(example, a
basic box with a vehicle_driver_eyes attached). I followed the example into 
vehicle_crane.cpp,
but always crash for me.




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to