Sorry for the previous e-mail. >Oh, and please tell us what areas you are having trouble coding so we >can add more/better examples for you.
>- Alfred Ok, i tell you: First Area: HL2DM animations I have imported succesfully the HL2DM models into the SDK. Using LEG_8ANIM LegAnimparameter instead LEG_9ANIM, the HL2DM model use the "move_yaw" parameter instead "move_x" and "move_y". The problem is in the body_pitch parameter,it doesn't work. (In HL2DM, the pose parameter is "aim_pitch", but also "head_pitch"). How i can make it work?. Also, how i can make the "take damage according to weapon" gestures work? Second Area: HL2 weapons. Ok, following the SDK examples, you can create more weapons, but, How i can make a predictable weapon like HL2 RPG or PHYSGUN?. Third Area: Joining teams. I had followed all the tutorial in internet about Teams, but is difficult to get it work.I want some basic knowledge to: A: Init the team HUD when player SPAWN. Player must be in spectator mode until he joins a team. B: When player joins a team, he needs to spawn in a certain info_team Fourth Area: IServerVehicle How i can implement succesfully the Iservervehicle interface with a non-drivable object(example, a basic box with a vehicle_driver_eyes attached). I followed the example into vehicle_crane.cpp, but always crash for me. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

