What I would do is change the carry ammo in your player to be the amount of clips in reserve, just give it a smaller number. each ammo object you touch gives you 1 more of that number, not 30 or whater. then in your reload, you --decrement the carry ammo variable and set the m_iClip variable in the gun to whatever max clip is.
Also, if you want to show a clip dropping out(like in the specialists) precahce the ammo model for that gun and EjectBrass it(or whatever Source uses to make ejecting shells) -- ********************** Draco Coder for Perfect Dark http://perfectdark.game-mod.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

