True, but there are 5 variations of the original topic now :P

On Wed, 19 Jan 2005 11:03:12 +1100, Tim Nagel <[EMAIL PROTECTED]> wrote:
> I think this specific topic deserves a new thread, dont you? (It isnt
> really related to the SDK release? ;))
>
>
> Ben Davison wrote:
>
> >Can you please stop changing the posting titles because it starts a
> >new conversation "thread" on most clients.
> >
> >
> >On Wed, 19 Jan 2005 00:05:14 +0100, Jose Luis Gonzalez <[EMAIL PROTECTED]> 
> >wrote:
> >
> >
> >>This is a multi-part message in MIME format.
> >>--
> >>[ Picked text/plain from multipart/alternative ]
> >>One note, Matt.
> >>
> >>First:
> >>
> >>I fixed the physics bugs with the code in  <http://www.sourcewiki.org/>
> >>www.sourcewiki.org
> >>
> >>Well, when I walk in a room and touch a physics object (a chair or a table),
> >>
> >>the pitch parameter turns, but only one time.
> >>
> >>I used cl_showanimstate to see it.
> >>
> >>The aim_pitch turns from 0.0 to random number and the HL2DM model
> >>
> >>change the pose animation
> >>
> >>Why this change??
> >>
> >>Sorry for my English.
> >>
> >>
> >>
> >>>I change the pose parameter in this function in base_playeranimstate.cpp,
> >>>
> >>>
> >>>Using HL2DM animations.
> >>>
> >>>
> >>>void CBasePlayerAnimState::ComputePoseParam_BodyPitch()
> >>>
> >>>
> >>>{
> >>>
> >>>
> >>>     // Get pitch from v_angle
> >>>
> >>>
> >>>     float flPitch = m_flEyePitch;
> >>>
> >>>
> >>>     if ( flPitch > 180.0f )
> >>>
> >>>
> >>>     {
> >>>
> >>>
> >>>           flPitch -= 360.0f;
> >>>
> >>>
> >>>     }
> >>>
> >>>
> >>>     flPitch = clamp( flPitch, -90, 90 );
> >>>
> >>>
> >>>     // See if we have a blender for pitch
> >>>
> >>>
> >>>     int pitch = GetOuter()->LookupPoseParameter( "aim_pitch" );
> >>>
> >>>
> >>>     if ( pitch < 0 )
> >>>
> >>>
> >>>           return;
> >>>
> >>>
> >>>     SetOuterPoseParameter( pitch, flPitch );
> >>>
> >>>
> >>>     g_flLastBodyPitch = flPitch;
> >>>
> >>>
> >>>}
> >>>
> >>>
> >>>I changed LookupPoseParameter("body_pitch")
> >>>
> >>>
> >>>with LookupPoseParameter( "aim_pitch"). But don't work.
> >>>
> >>>
> >>>Can this be a pitch bug in SDK??
> >>>
> >>>
> >>--
> >>
> >>_______________________________________________
> >>To unsubscribe, edit your list preferences, or view the list archives, 
> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >>
> >
> >
> >--
> >- Ben Davison
> >- http://www.shadow-phoenix.com
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives, 
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> >
> >
>
> _______________________________________________
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> visit:
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>
>


--
- Ben Davison
- http://www.shadow-phoenix.com

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