True, but there are 5 variations of the original topic now :P
On Wed, 19 Jan 2005 11:03:12 +1100, Tim Nagel <[EMAIL PROTECTED]> wrote: > I think this specific topic deserves a new thread, dont you? (It isnt > really related to the SDK release? ;)) > > > Ben Davison wrote: > > >Can you please stop changing the posting titles because it starts a > >new conversation "thread" on most clients. > > > > > >On Wed, 19 Jan 2005 00:05:14 +0100, Jose Luis Gonzalez <[EMAIL PROTECTED]> > >wrote: > > > > > >>This is a multi-part message in MIME format. > >>-- > >>[ Picked text/plain from multipart/alternative ] > >>One note, Matt. > >> > >>First: > >> > >>I fixed the physics bugs with the code in <http://www.sourcewiki.org/> > >>www.sourcewiki.org > >> > >>Well, when I walk in a room and touch a physics object (a chair or a table), > >> > >>the pitch parameter turns, but only one time. > >> > >>I used cl_showanimstate to see it. > >> > >>The aim_pitch turns from 0.0 to random number and the HL2DM model > >> > >>change the pose animation > >> > >>Why this change?? > >> > >>Sorry for my English. > >> > >> > >> > >>>I change the pose parameter in this function in base_playeranimstate.cpp, > >>> > >>> > >>>Using HL2DM animations. > >>> > >>> > >>>void CBasePlayerAnimState::ComputePoseParam_BodyPitch() > >>> > >>> > >>>{ > >>> > >>> > >>> // Get pitch from v_angle > >>> > >>> > >>> float flPitch = m_flEyePitch; > >>> > >>> > >>> if ( flPitch > 180.0f ) > >>> > >>> > >>> { > >>> > >>> > >>> flPitch -= 360.0f; > >>> > >>> > >>> } > >>> > >>> > >>> flPitch = clamp( flPitch, -90, 90 ); > >>> > >>> > >>> // See if we have a blender for pitch > >>> > >>> > >>> int pitch = GetOuter()->LookupPoseParameter( "aim_pitch" ); > >>> > >>> > >>> if ( pitch < 0 ) > >>> > >>> > >>> return; > >>> > >>> > >>> SetOuterPoseParameter( pitch, flPitch ); > >>> > >>> > >>> g_flLastBodyPitch = flPitch; > >>> > >>> > >>>} > >>> > >>> > >>>I changed LookupPoseParameter("body_pitch") > >>> > >>> > >>>with LookupPoseParameter( "aim_pitch"). But don't work. > >>> > >>> > >>>Can this be a pitch bug in SDK?? > >>> > >>> > >>-- > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > > > > > >-- > >- Ben Davison > >- http://www.shadow-phoenix.com > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

