-- [ Picked text/plain from multipart/alternative ] Does anyone have a fix for tracers in the scratch base SDK?
The SDK's FX_FireBullets() function seems to call CSDKPlayer::Firebullet() which does not create tracers. Some coders have recommend calling CBaseEntity::Firebullet() after FX_FireBullet to get the tracer effect, but in my experience this fires an extra bullet off. Valve, will the next SDK release add tracers to CSDKPlayer::Firebullet()? or does somebody have a work around? TIA --------------------------------- Do you Yahoo!? Yahoo! Search presents - Jib Jab's 'Second Term' -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders