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Does anyone have a fix for tracers in the scratch base SDK?

The SDK's FX_FireBullets() function seems to call CSDKPlayer::Firebullet() 
which does not create tracers. Some coders have recommend calling 
CBaseEntity::Firebullet() after FX_FireBullet to get the tracer effect, but in 
my experience this fires an extra bullet off.

Valve, will the next SDK release add tracers to CSDKPlayer::Firebullet()? or 
does somebody have a work around?

TIA



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