"Funny". What about clientCommands *cheat* without the sv_cheats 1. ????


----- Original Message -----
From: "Ben Davison" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, January 20, 2005 3:50 PM
Subject: Re: [hlcoders] Player command - Health control? Damage?


> * Teamup with other guy.  (<-- blame he your bugs. You can have fun with
> bugs + asserts + friends )
>
> How I love my coding freind :)
>
>
> On Thu, 20 Jan 2005 15:47:26 +0100, tei <[EMAIL PROTECTED]> wrote:
> > off-topic
> >
> > N suggestions:
> >
> > * Avoid daylight, code at night
> > * Buy a C++ book. (<-- this its very valuable tip, but I think will be
> > ignored because you will think its something rude )
> > * Teamup with other guy.  (<-- blame he your bugs. You can have fun with
> > bugs + asserts + friends )
> > * Start a software pet project (<--  swich to the pet wen stuck. )
> > * Use tabs, not spaces.
> >
> >
> > Frank Weima wrote:
> > > *sigh*
> > >
> > > People, I'm a newbie to C++.
> > > I am just teaching it for some months now.
> > > Like the other guy was saying:
> > >
> > > ====================================
> > > "static_cast<CBasePlayer*> the CBaseEntity, then do
> > > Event_Killed(CTakeDamageInfo( blah )); to kill him, then
Event_Dying()"
> > >
> > > ==and==
> > > "just use SetHealth and GetHealth - but make sure to check if it
> > > goes to 0 or below, as you'll have to kill him yourself if it
happens."
> > > ====================================
> > > Yes, maybe for the real coders this is easy.
> > > I tried to figure it out myself now for weeks, but still cannot do it.
> > > Is there someone who can realy help me with a piece of code or
something?
> > >
> > > My code is like this now:
> > > ====================================
> > > Q_snprintf( gBuffer, 128, "Setting your health");  // Message
> > >       engine->ClientPrintf(pEntity, gBuffer );
> > >
> > >       // It has to come here, the health that goes up
> > >
> > >
CreateAMessage(pEntity,"msg",gBuffer,engine->IndexOfEdict(pEntity));
> > >       engine->ClientCommand(pEntity,gBuffer);    // Message again
> > > ====================================
> > >
> > > So please, anobody?
> > >
> > > Thanks.
> > > Frank Weima.
> > >
> > >
> > >
> > > ----- Original Message -----
> > > From: "Lance Vorgin" <[EMAIL PROTECTED]>
> > > To: <hlcoders@list.valvesoftware.com>
> > > Sent: Thursday, January 20, 2005 12:21 AM
> > > Subject: Re: [hlcoders] Player command - Health control? Damage?
> > >
> > >
> > >
> > >>You need to include a ton of server project headers. Just #define
> > >>GAME_DLL 1 at the top and take all the #includes from util.cpp :/
> > >>
> > >>Update killed the Event_ stuff for the time being (how mean of them).
> > >>CBaseEntity::Teleport still works.
> > >>
> >
> > _______________________________________________
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please visit:
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> >
> >
>
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
>
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