"Funny". What about clientCommands *cheat* without the sv_cheats 1. ????
----- Original Message ----- From: "Ben Davison" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Thursday, January 20, 2005 3:50 PM Subject: Re: [hlcoders] Player command - Health control? Damage? > * Teamup with other guy. (<-- blame he your bugs. You can have fun with > bugs + asserts + friends ) > > How I love my coding freind :) > > > On Thu, 20 Jan 2005 15:47:26 +0100, tei <[EMAIL PROTECTED]> wrote: > > off-topic > > > > N suggestions: > > > > * Avoid daylight, code at night > > * Buy a C++ book. (<-- this its very valuable tip, but I think will be > > ignored because you will think its something rude ) > > * Teamup with other guy. (<-- blame he your bugs. You can have fun with > > bugs + asserts + friends ) > > * Start a software pet project (<-- swich to the pet wen stuck. ) > > * Use tabs, not spaces. > > > > > > Frank Weima wrote: > > > *sigh* > > > > > > People, I'm a newbie to C++. > > > I am just teaching it for some months now. > > > Like the other guy was saying: > > > > > > ==================================== > > > "static_cast<CBasePlayer*> the CBaseEntity, then do > > > Event_Killed(CTakeDamageInfo( blah )); to kill him, then Event_Dying()" > > > > > > ==and== > > > "just use SetHealth and GetHealth - but make sure to check if it > > > goes to 0 or below, as you'll have to kill him yourself if it happens." > > > ==================================== > > > Yes, maybe for the real coders this is easy. > > > I tried to figure it out myself now for weeks, but still cannot do it. > > > Is there someone who can realy help me with a piece of code or something? > > > > > > My code is like this now: > > > ==================================== > > > Q_snprintf( gBuffer, 128, "Setting your health"); // Message > > > engine->ClientPrintf(pEntity, gBuffer ); > > > > > > // It has to come here, the health that goes up > > > > > > CreateAMessage(pEntity,"msg",gBuffer,engine->IndexOfEdict(pEntity)); > > > engine->ClientCommand(pEntity,gBuffer); // Message again > > > ==================================== > > > > > > So please, anobody? > > > > > > Thanks. > > > Frank Weima. > > > > > > > > > > > > ----- Original Message ----- > > > From: "Lance Vorgin" <[EMAIL PROTECTED]> > > > To: <hlcoders@list.valvesoftware.com> > > > Sent: Thursday, January 20, 2005 12:21 AM > > > Subject: Re: [hlcoders] Player command - Health control? Damage? > > > > > > > > > > > >>You need to include a ton of server project headers. Just #define > > >>GAME_DLL 1 at the top and take all the #includes from util.cpp :/ > > >> > > >>Update killed the Event_ stuff for the time being (how mean of them). > > >>CBaseEntity::Teleport still works. > > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Ben Davison > - http://www.shadow-phoenix.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders