So we wont be able to mess with there ai any time
soon?

Also, why are we useing code built on what botman did
all that time ago, and not something new like you find
in UT?

Adam


--- Alfred Reynolds <[EMAIL PROTECTED]> wrote:

> Right now the bot examples in the SDK just use the
> basic fakeclient
> engine functionality to move a player around a
> server. In future updates
> we will be exposing some services derived from the
> CS:S bots (for
> example, access to their navigation mesh ).
>
> - Alfred
>
> ----Original Message----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On
> Behalf Of Ben Davison
> Sent: Thursday, January 20, 2005 6:54 AM To:
> [email protected] Subject: Re:
> [hlcoders] SDK update
>
> > Just A quick question, I assume because we use
> bot_add that the
> > sample bots are built off the turtle rock CS:S
> bots?
> >
> > So will we see more examples and code in later
> releases?
> >
> > On Thu, 20 Jan 2005 10:16:57 -0000, Mike Blowers
> > <[EMAIL PROTECTED]> wrote:
> > > Great suggestions..... I'd love for that to be
> implemented too.
> > >
> > > Mike.
> > >
> > > ----- Original Message -----
> > > From: "Adam "amckern" Mckern"
> <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Thursday, January 20, 2005 9:17 AM
> > > Subject: RE: [hlcoders] SDK update
> > >
> > > > This would be a good idea, for those that also
> only work with the
> > > > code
> > > >
> > > >
> > > > --- "Tony \"omega\" Sergi"
> > > > <[EMAIL PROTECTED]> wrote:
> > > >
> > > > > Couldn't you guys add an option to "Extract
> Source Code" which
> > > > > would just put an untouched version of the
> sdk, read only inside
> > > > > the sourcesdk folder, so we can diff
> whenever without actually
> > > > > running create a mod and creating new
> configurations? It would
> > > > > make things easy. And thenm let the refresh
> sdk content update
> > > > > that one if it exists, but only if. (so
> non-programmers don't
> > > > > need to have the source out of the GCF)
> > > > >
> > > > > What I ended up doing this time was using
> GCFScape and just
> > > > > unpacked the source dir to a folder off of
> c: so I could diff.
> > > > >
> > > > > Would be cool to have an option right there
> in the sdk for it.
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: Alfred Reynolds
> > > > > [mailto:[EMAIL PROTECTED]
> > > > > Sent: January 19, 2005 9:46 PM
> > > > > To: [email protected]
> > > > > Subject: RE: [hlcoders] SDK update
> > > > >
> > > > > Refresh SDK content just updates the various
> tools
> > > > > and example content
> > > > > in the SDK. You need to "Create A Mod" to
> extract
> > > > > the new code.
> > > > >
> > > > > - Alfred
> > > > >
> > > > > ----Original Message----
> > > > > From: [EMAIL PROTECTED]
> > > > >
> [mailto:[EMAIL PROTECTED] On
> > > > > Behalf Of Jeffrey
> > > > > "botman" Broome Sent: Wednesday, January 19,
> 2005
> > > > > 6:28 PM To:
> > > > > [email protected] Subject: Re:
> > > > > [hlcoders] SDK update
> > > > >
> > > > > > Ben Davison wrote:
> > > > > > > I've run a diff on the old code and the
> new code, and for
> > > > > > > some reason it's coming up with no
> changes to the code.
> > > > > >
> > > > > > Did it say "Copying Files.  Please
> wait..." for about 2 or 3
> > > > > > minutes right after you clicked on "Play
> Games->Source SDK"?
> > > > > >
> > > > > > I also did a "Refresh SDK Content", just
> for fun.
> > > > > >
> > > > > > I got differences all over the place
> (first 2 files in
> > > > > > cl_dll\game_control, NavProgress.cpp and
> NavProgress.h are
> > > > > > new).
> > > > > >
> > > > > > There's LOTS of changes in sdk\nav_*.*
> > > > > >
> > > > > > Are you doing a Single Player MOD or
> Multiplayer MOD?
> > > > >
> > > > >
> _______________________________________________
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> > > >
>
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> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > No virus found in this incoming message.
> > > > > Checked by AVG Anti-Virus.
> > > > > Version: 7.0.300 / Virus Database: 265.7.0 -
> Release
> > > > > Date: 17/01/2005
> > > > >
> > > > >
> > > > > --
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> > > > > Checked by AVG Anti-Virus.
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> > > > >
> > > > >
> > > > >
> > > > >
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> > > > >
> > > > >
> > > >
> > > >
> > > > =====
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> > > >
> > > >
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