um, cvars are set through the console ... you can also set them in a cfg file.
On Sat, 22 Jan 2005 23:22:51 -0500, David Nelson <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > thanks for the info.. but how and where in the script can I do this? I've > looked at HL's scripts and can't find any examples. Do I just set me > sk_plr_dmg_pistol to a value? > > Basicly when I shoot the 357 it hits objects with so much force. How do I > create that force with my own weapon? Is that done in the fire code or the > damage like I originaly thought? > > Thanks, > David > > -------Original Message------- > > From: [email protected] > Date: 01/22/05 23:03:21 > To: [email protected] > Subject: Re: [hlcoders] sk_plr_dmg_pistol > > You can set the damage for a bullet in that weapon's script file. > > On Sat, 22 Jan 2005 22:55:46 -0500, David Nelson <[EMAIL PROTECTED]> > wrote: > > I setup my own ammo in hl2_gamerules and setup the CVar sk_plr_dmg_pistol. > > But where is the cvar assigned a value of how much damage to do? Is this > > done with the DMG_BULLET? Or can you set a value to it? > > > > Thanks, > > David > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

