Make sure you save your localisation file in unicode format. Caught me out.
On Mon, 24 Jan 2005 19:17:35 -0600, Bad HAL 9000 <[EMAIL PROTECTED]> wrote:
> I have been having some difficulty loading my language file/s
>
> I am aware that there is a bug related to how the modname is set VIA the
> -game paramater on commandline, and this is nolonger done since the mods
> are placed in Sourcemods/ now.
>
> So what I was trying is to forcibly load it. I saw a post on the
> chatbear forums about it I think, and I asked my question there, but
> recived no answer
>
> so, in my
>
> CBaseViewport::CBaseViewport()
>
> ...
> vgui::HScheme scheme =
> vgui::scheme()->LoadSchemeFromFile("resource/ClientScheme.res",
> "ClientScheme");
> SetScheme(scheme);
> SetProportional( true );
> // Here is the problem. It doesnt seem to load the file
> vgui::localize()->AddFile( vgui::filesystem(),
> "resource/mymod_english.txt" );
> m_pAnimController = new vgui::AnimationController(this);
> ....
>
> Any ideas?
>
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