Hello, I tried setting the flag before my original email. You are probably referring to FCVAR_REPLICATED. Did not work though. Try declaring the same cvar on client and server, and see what happens. The console prints something similiar to "sv_foo not allowed in server.dll". All the cvar flags are quite nicely documented in the SDK docs on VERC.
However, I did figure out a solution. What I was trying to do was declare a pointer to particular cvars using the cvar interface's FindCvar function: cvar->FindCvar( "sv_foo" ); The trouble was that I was declaring my pointers globally where the cvars normal declaration goes. So, I simply moved these variables into the class declaration where I intended to use them. Works just fine. I am a little worried about what might happen if for some reason the cvar were not to be found. My pointer might get a null value and you should know where that might lead.. So I may make a little wrapper class to search for the cvar I want, but make certain I am getting a safe value back in case something goes wrong. Hope that helps someone who might be doing something similiar! Greetings, -Markus On Tue, 25 Jan 2005 11:28:49 +1000, Luke Graham <[EMAIL PROTECTED]> wrote: > I dont understand the last 3/4's of your post but theres a flag you > can pass when you create a CVAR to make it shared between client and > server. Sorry, dont remember its name right now. Just make the CVAR > once in a file thats compiled into both, and give it that flag. > > > On Sun, 23 Jan 2005 03:27:49 -0700, Markus Martin <[EMAIL PROTECTED]> wrote: > > Hi, > > > > I am trying to share the same console variables between the client and > > server in a file that is compiled into both dlls. What I do in my > > shared file is create a pointer to the cvars like so: > > ConVar *melee_dmg = cvar->FindVar( "melee_dmg" ); > > > > And this works fine for both client and server. Now, the actual cvar > > is defined in the normal way in a seperate file, but it is only > > compiled into the server. Compiling a cvar into both dlls causes one > > to override the other, and thus the cvar(s) do not work. > > > > This seems like perfectly sound code as all goes well until actually > > loading the dlls hot off the compiler. For some reason when I load my > > mod, the Half-Life2 dlls are loaded instead. I am thinking the engine > > decides something is wrong with my dlls, but I find this rather > > irritating, as I would prefer a crash that I could perhaps debug.. All > > this happens without any error output whatsoever. > > > > I assume that on the client, FindVar() can find the cvars. Perhaps > > this is not the case. It is not really essential that the client knows > > the value of the cvar, except maybe for flow control later on down the > > road.. However, I am trying to avoid #ifdef hell as much as possible > > as this is a shared file. > > > > Greetings, > > -Markus > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

