The spawnpoint should adjust himself to the terrain/floor around the object/vehicle/whatever. If the point is blocked then either another spawnpoint should be used or the original one should move to a free location if possible. And so we are On Topic (if we ever were OT)... cause this needs coding, definetly...
-- Norbert Bogenrieder aka Beppo Lead Programmer and Project Lead [EMAIL PROTECTED] Sentry Studios - Infiltration [EMAIL PROTECTED] http://www.sentrystudios.net http://infiltration.sentrystudios.net
----- Original Message ----- From: "British_Bomber" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, January 28, 2005 12:23 AM Subject: Re: [hlcoders] moveable Spawnpoints
what if you park the tank under a low bridge? or flip it over? uh oh!!
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