The spawnpoint should adjust himself to the terrain/floor around the
object/vehicle/whatever. If the point is blocked then either another
spawnpoint should be used or the original one should move to a free location
if possible.
And so we are On Topic (if we ever were OT)... cause this needs coding,
definetly...

--
Norbert Bogenrieder aka Beppo     Lead Programmer and Project Lead
[EMAIL PROTECTED]           Sentry Studios - Infiltration
[EMAIL PROTECTED]                  http://www.sentrystudios.net
            http://infiltration.sentrystudios.net



----- Original Message -----
From: "British_Bomber" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, January 28, 2005 12:23 AM
Subject: Re: [hlcoders] moveable Spawnpoints


what if you park the tank under a low bridge? or flip it over?  uh oh!!

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