You got two options, (Easy) 1) Compile the models with multiple skins, and change the objects m_nSkin when you want to change skins
(Hard) 2) In the client side DrawModel() code, use the modelrender->ForcedMaterialOverride function to change thar skins. On Sat, 29 Jan 2005 18:45:02 +0100, AiMaPpEuR AiMaPpEuR <[EMAIL PROTECTED]> wrote: > Hello, > > I would like to change the material of a model while playing. > I want to make a suit that make the player's weapons like that the model in > the hardware test map. > I looked through IMaterial and IMaterialSystem classes to check if I could > change it, but I can't. > > Thanks in advance, Louka Outrebon. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

