Unless youre talking about the people running your mod on their
servers, it shouldnt matter if clients muck around with the files...
should it?? As far as I was aware, everything that could be abused in
a simplistic manner was done server-side. If those files can in fact
be used to cheat, then I agree that turning them into code would be a
good idea. May I suggest writing a small script to generate c-code
from the files? I prefer ruby but perl is more common for these sort
of operations :) It would save a lot of maintainence work down the
track.


On Mon, 31 Jan 2005 17:05:54 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> > Draco wrote:
> > But wouldn't it be safer to not let the users play with this stuff,
> > hide it in the code?(I haven't modded HL2 yet, so I don't know exactly
> > how the txt files work)
>
>
>  This is kind of what I was thinking.
>
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
>
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