Unless youre talking about the people running your mod on their servers, it shouldnt matter if clients muck around with the files... should it?? As far as I was aware, everything that could be abused in a simplistic manner was done server-side. If those files can in fact be used to cheat, then I agree that turning them into code would be a good idea. May I suggest writing a small script to generate c-code from the files? I prefer ruby but perl is more common for these sort of operations :) It would save a lot of maintainence work down the track.
On Mon, 31 Jan 2005 17:05:54 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > > Draco wrote: > > But wouldn't it be safer to not let the users play with this stuff, > > hide it in the code?(I haven't modded HL2 yet, so I don't know exactly > > how the txt files work) > > > This is kind of what I was thinking. > > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

