Yea I would know how to do it on a mod :P I just need it for a server plugin.
Josh -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yahn Bernier Sent: Tuesday, February 01, 2005 5:09 PM To: [email protected] Subject: RE: [hlcoders] Getting access to change m_flStepSoundTime For a mod, you can (in order of preference) 1. add accessor methods to CBaseEntity (SetStepSoundTime/GetStepSoundTime) 2. make m_flStepSoundTime a public: data member 3. make whatever is modifying it a "friend" to CBaseEntity Of course, doing any of this from a plugin is dicey since you don't know the data layout for any entities and you don't have access to every mod's version of CBaseEntity. Yahn -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Josh Sent: Tuesday, February 01, 2005 1:54 PM To: [email protected] Subject: [hlcoders] Getting access to change m_flStepSoundTime Ok this is either a question or a request. I would like to be able to access/change m_flStepSoundTime, but it is a protected value. I noticed there is a SetSwimSoundTime function and was wondering if there is one that allows us to set m_flStepSoundTime? I would really like to be able to change this value (mainly to disable footsteps per player) on a server plugin. This was possible in HL1. Josh _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

