I recently learned that in AI_InitUtils.cpp if you remove the SetModel
component in the Spawn() function the player.mdl goes away.  I changed the
precache function to include the barney model and set it to the barney model
but ended up with a huge ugly crash.  Why is this?  And why would the game
load the player model in the AI_InitUtils.cpp?  I first imagined that this
was for bots.

The SetModel in the hl2_player.cpp seems to do nothing.  How can we change
the model in single player?

Thanks,
David


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