I recently learned that in AI_InitUtils.cpp if you remove the SetModel component in the Spawn() function the player.mdl goes away. I changed the precache function to include the barney model and set it to the barney model but ended up with a huge ugly crash. Why is this? And why would the game load the player model in the AI_InitUtils.cpp? I first imagined that this was for bots.
The SetModel in the hl2_player.cpp seems to do nothing. How can we change the model in single player? Thanks, David _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

