> Actually slowing the game down to 1 fps I can now see the > traces properly and it does not trace all the points i passed > to the FX_FireBullet method, only about 30 traces appear, so > my original question still stands. Is there a limit for that > method or for the engine on the number of traces I can do in a tick?
You can call traceRay() etc as many times as you want in a tick. There isn't a counter/limit - it will just take more CPU time. Jay _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

