> Actually slowing the game down to 1 fps I can now see the
> traces properly and it does not trace all the points i passed
> to the FX_FireBullet method, only about 30 traces appear, so
> my original question still stands. Is there a limit for that
> method or for the engine on the number of traces I can do in a tick?

You can call traceRay() etc as many times as you want in a tick.  There
isn't a counter/limit - it will just take more CPU time.

Jay

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