This is a bit different case. With CS, TFC and NS all those are third party
server side apps. In this case the weapon code itself can be modified by
anyone with notepad. I like to feel that I have more control over my code
than that.

Also as a side note all those damn server apps are the reason I don't play
CS, TFC or NS anymore. Most of those things just annoy me.

From: "Deadman Standing" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: <[email protected]>
Subject: RE: [hlcoders] [OT] "Safe way" of setting weapon damages?
Date: Wed, 9 Feb 2005 05:19:17 -0500

HUH? After playing many modded CS, TFC, and NS servers I have yet to see
a single player blame the mod. If anything they blame the server.

At any rate you can not really block it from happening as long as there
is a client server relationship and health is broadcast to the server. A
server plugin can modify the attributes and send it back. The flip side
is if you keep health on the client side only, you open yourself to
hacks like GOD mode. It would also limit information to third party stat
programs like pshychostats that many players enjoy.

But then again in the end it all just opinion.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy
Sent: Wednesday, February 09, 2005 4:40 AM
To: [email protected]
Subject: RE: [hlcoders] "Safe way" of setting weapon damages?

Because the player's will blame the mod not the server.
If it was documented by the mod makers as a feature that would be
different.




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