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Modders could also use the FMOD API ( www.fmod.org ), it's fairly robust. It'll 
work nicely with the source engine. (And of course half-life)

-Sniper

On 2/9/2005 4:28:08 PM, [email protected] wrote:
> Actually,
> I'm already writing one for you guys as an SDK example.  :)
> (Working on it from home so that I could test whether I could do what I
> needed with the SDK)
>
> Right now there isn't
> a way to detect sound finishing from the client
> .dll, but I'm going to add such a method to the engine and we'll release
> that API in a future SDK update ( I also want to expose more information
> about the current active sound list ).
>
> I've got it basically up and running except for that part mentioned
> above which I'm
> going to add to the engine in the next few days.  I hope
> to have the mp3 player example in shippable form some time in the next
> few weeks.
>
> Also, finding the exact length of a variable bit rate mp3 turns out to
> be a bit trickier than expected, so guessing the ending time becomes
> even trickier.
>
> Yahn
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