This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Modders could also use the FMOD API ( www.fmod.org ), it's fairly robust. It'll work nicely with the source engine. (And of course half-life)
-Sniper On 2/9/2005 4:28:08 PM, [email protected] wrote: > Actually, > I'm already writing one for you guys as an SDK example. :) > (Working on it from home so that I could test whether I could do what I > needed with the SDK) > > Right now there isn't > a way to detect sound finishing from the client > .dll, but I'm going to add such a method to the engine and we'll release > that API in a future SDK update ( I also want to expose more information > about the current active sound list ). > > I've got it basically up and running except for that part mentioned > above which I'm > going to add to the engine in the next few days. I hope > to have the mp3 player example in shippable form some time in the next > few weeks. > > Also, finding the exact length of a variable bit rate mp3 turns out to > be a bit trickier than expected, so guessing the ending time becomes > even trickier. > > Yahn -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

