If that's too hard to take in all at once, try examining the Half-Life 1 sdk
and have a look at the AI there. It's nearly the same, though half-life 2's
AI has many more functions and some functions/features were "re-done" a bit.

-Sniper

On 2/9/2005 7:39:53 PM, [email protected] wrote:
Has anyone been successful at dissecting the structure of the AI,
specifically the class ai_basenpc?   When bot support was released I
thought it would be fun to tackle the development of  good bots as a
project.  I decided to look into how the AI worked for a start, e.g.
what information they had at their disposal, etc.  However it is a
pretty involved class.  Any pointers much appreciated......

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