If that's too hard to take in all at once, try examining the Half-Life 1 sdk and have a look at the AI there. It's nearly the same, though half-life 2's AI has many more functions and some functions/features were "re-done" a bit.
-Sniper
On 2/9/2005 7:39:53 PM, [email protected] wrote:
Has anyone been successful at dissecting the structure of the AI, specifically the class ai_basenpc? When bot support was released I thought it would be fun to tackle the development of good bots as a project. I decided to look into how the AI worked for a start, e.g. what information they had at their disposal, etc. However it is a pretty involved class. Any pointers much appreciated......
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