At what point in OnRenderStart (in cdll_client_int.cpp) do you call GetAttachment on the strider? What happens if you call InvalidateBoneCache after GetAttachment?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jose Luis Gonzalez Sent: Tuesday, February 08, 2005 10:40 PM To: [email protected] Subject: [hlcoders] GetAttachment in client side and SetupBones (Strider) Hi. Somebody understand my mail?. Sorry, my english is no good. I only want a way to call GetAttachment in the client side of the entity, without touch setupbones. I only added a ViewSmoothing function in the client side of the strider for my vehicle purposes. This funcion gets the "vehicle_driver_eyes" attachment, and calls SetupBone. When clientthink function of the strider calls the bone cache, this may be corrupted, because don't get well the cache. The view of the strider shows bad the bones. Only wanted a best way to do this. InvalidateBoneCache or something else???. Thanks, please i need some help. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

