At what point in OnRenderStart (in cdll_client_int.cpp) do you call
GetAttachment on the strider? What happens if you call
InvalidateBoneCache after GetAttachment?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jose Luis
Gonzalez
Sent: Tuesday, February 08, 2005 10:40 PM
To: [email protected]
Subject: [hlcoders] GetAttachment in client side and SetupBones
(Strider)

Hi. Somebody understand my mail?. Sorry, my english is no good.

I only want a way to call GetAttachment in the client side of the
entity, without touch setupbones.

I only added a ViewSmoothing function in the client side of the strider
for my vehicle purposes. This funcion gets the "vehicle_driver_eyes"
attachment, and calls SetupBone.

When clientthink function of the strider calls the bone cache, this may
be corrupted, because don't get well the cache. The view of the strider
shows bad the bones.

Only wanted a best way to do this. InvalidateBoneCache or something
else???.

Thanks, please i need some help.



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