I have found these solutions so far To veiw any model in HLMV you make a shortcut to the exe file and drag the mdl file over that. Valve, please fix this so people have an option to veiw the gcfs OR their own hard drives, this drove me nuts.
HLS models were weird because I assumed they were like HL1 models, take em anywhere, they have everything inside them, just plug em into the code. But source makes the file relient on a bunch of textures in your material folder, .vvd files and other such things to be in the right folders, as specified by the model. This means that you can't cram the model into any folder structure you like and use it, it has to have its files in the right folders. This is kinda annoying considering all the HLS things are lumped in one folder with nearly every other model. As with glow shell I have no clue, could someone come to my rescue? :D -- ********************** Draco Coder for Perfect Dark http://perfectdark.game-mod.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

