Hi,
I am working on a HUD and menus in VGUI that makes use of many textures. I was looking at showbudget_texture and our VGUI textures were pretty high. It seems that the engine keeps VGUI textures loaded (in VRAM?) whether or not they are in use. Is there any way to indicate to VGUI that these textures are not currently in use (i.e., store them in RAM instead of VRAM)? Alternately, is there a way to free a texture completely? If not, do you have any suggestions on how we might keep our VGUI texture memory usage down (apart from using smaller/less textures)?
Thanks in advance for your help.
--JD
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