Hi,

I am working on a HUD and menus in VGUI that makes use of many
textures. I was looking at showbudget_texture and our VGUI textures
were pretty high. It seems that the engine keeps VGUI textures loaded
(in VRAM?) whether or not they are in use. Is there any way to indicate
to VGUI that these textures are not currently in use (i.e., store them
in RAM instead of VRAM)? Alternately, is there a way to free a texture
completely? If not, do you have any suggestions on how we might keep
our VGUI texture memory usage down (apart from using smaller/less
textures)?

Thanks in advance for your help.

--JD


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