I fully understand you Lance, but still there is no need for aggressive
talk. And I'm not your dude, dude.
Just kepp your fingers from anything I will probably create in the future
and we are good to go. No need for hard words or anything.
But you really shouldn't take the work of others that easy.

--
Norbert Bogenrieder aka Beppo     Lead Programmer and Project Lead
[EMAIL PROTECTED]           Sentry Studios - Infiltration
[EMAIL PROTECTED]                  http://www.sentrystudios.net
            http://infiltration.sentrystudios.net



----- Original Message -----
From: "Lance Vorgin" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 16, 2005 2:57 AM
Subject: Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?


On Tue, 15 Feb 2005 19:41:24 +0100, Beppo <[EMAIL PROTECTED]> wrote:
The only thing I don't get about you Lance is the fact that you seem to
be
very aggressive in the way you stand your words.
Just one thing... why?
I believe that if a game is good at its core but flawed or lacking in
some way in my eyes and the eyes of others that we should not turn
away from that mod, but that we should try to fix it. Perhaps you find
this proactive stance immature and unreasonable, but to each his own.

Maybe you should not change/ruin/enhance any mod out there... make your
own... there you can enhance and change as much stuff as you like...
why do you choose the very easy way in changing the work of others that
worked their asses off to get their baby to look like they wanted to have
it
look??
I love how you put ruin before enhance - you have a strange view.

As for making my own, that's actually how I was introduced to the sdk.
I've been a part of two unsuccessful mod teams (although it was quite
a while ago, and for the record I was doing my part), and seen
countless others suffer the same fate. So from that perspective I find
it far more logical to work with mods which are already successful and
have inertia than to attempt to create one from nothing, especially if
you already enjoy that mod but find it lacking in areas. Of course if
I had a team, an idea, and the will, I would create one, but why
should I when I enjoy existing mods, especially when I can improve
upon their already good foundation? A second reason for me choosing to
do this is because I enjoy this kind of code: my strange skill set
suits me pretty perfectly for this job. Many people want the ability
to mod mods, and I'm helping give it to them.

Regarding their baby looking like they want it to, my plugin wouldn't
change their creation, just the instance of it running on my box. They
still have their baby, and it looks exactly as they made it look, just
not on my server. If the plugin is popular and is on every server,
then they can choose to impliment it and change their baby for their
community, or not to and to suffocate their baby.

I just don't get why you are acting like this.
If someone asks you nicely to leave their stuff alone... why do you not
simply show some respect to them as much as they show you and do not
change
it...?
I guess it is just for 'the fun' ... your fun... not theirs off course.
Writing the plugin is for my fun, but the plugin being used is for the
fun of others. Just writing the plugin affects _nobody_ but me, but
releasing it can only bring about enjoyment as people who like it will
stay and play with it but those who don't like it _CAN LEAVE THE
SERVER_. You apparently fail to grasp this concept.

That's what I simply do not like to see happen with any mod out there...
one
or more folks that always go the aggressive style and have 'fun' in
destroying the fun of others...
Dude, this is server side. People play on servers to have fun, and
won't if they don't. <explative omitted>! Please, please tell me you
understand this. Nobody suffers from me releasing a shitty plugin,
because nobody will be f#cking affected by it. Now if the mod team
releases a shitty patch, then everyone is affected by it. What then?
(again) Go down with the ship? Turn away from the [my] answer out of
spite? You baffle me.

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