You can't trust clients, either. That doesn't stop us - or rather, Valve
- working hard to make sure we can trust them just enough to keep
cheaters out of our games.

Developers of any multiplayer game have to engage in this arms race.
It's nothing new. The point isn't to eradicate cheating, but to keep it
to acceptably low levels by:

a) making it hard, reducing the number of people who have the skill or
patience to develop a cheat; and
b) punishing end users for using cheats so it's not worth it. mass
account bans, Blizzard style.

-randomnine-

Pavol Marko wrote:

You would waste your time trying to make it "plugin immune". If I
_really_ want to and invest a lot of time into the issue, I can crack
your stats system if it any public server can access it. Once someone
does that your whole stats system is broken. You can't trust some public
server anyway.

About listing server plugins:
I can patch the server so it says it's "pure" anyway...

Same for my "I" as Lance described :)



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