You can't trust clients, either. That doesn't stop us - or rather, Valve - working hard to make sure we can trust them just enough to keep cheaters out of our games.
Developers of any multiplayer game have to engage in this arms race. It's nothing new. The point isn't to eradicate cheating, but to keep it to acceptably low levels by:
a) making it hard, reducing the number of people who have the skill or patience to develop a cheat; and b) punishing end users for using cheats so it's not worth it. mass account bans, Blizzard style.
-randomnine-
Pavol Marko wrote:
You would waste your time trying to make it "plugin immune". If I _really_ want to and invest a lot of time into the issue, I can crack your stats system if it any public server can access it. Once someone does that your whole stats system is broken. You can't trust some public server anyway.
About listing server plugins: I can patch the server so it says it's "pure" anyway...
Same for my "I" as Lance described :)
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

