This code worked perfectly!!!
CBaseEntity * ragdoll = (CBaseEntity * )
gEntList.FindEntityByClassname(NULL,"sdk_ragdoll");
while (ragdoll)
{
DevMsg("Removing client Ragdoll");
ragdoll->Remove();
ragdoll = (CBaseEntity * )
gEntList.FindEntityByClassname(ragdoll,"sdk_ragdoll");
}
On Thu, 17 Feb 2005 12:26:22 -0300, Andre Bandarra <[EMAIL PROTECTED]> wrote:
> It works with server ragdolls, but i think that the dead bodies are
> client-only ragdolls. I don know how to search trough the client
> entities.
>
>
> On Thu, 17 Feb 2005 15:39:15 +1000, Draco <[EMAIL PROTECTED]> wrote:
> > Find out the entity name for ragdolls, search through all
> > entities(forget func for that, its in util.cpp if memory serves) with
> > that class name and call a function to destroy it(base ent should have
> > one)
> >
> > --
> > **********************
> > Draco
> > Coder for Perfect Dark and Kreedz Climbing
> > http://perfectdark.game-mod.net
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
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