I had tried a similar method before and just tried your method, but neither worked. I think it's with the GetActiveWeapon function.
Thank you, Daniel Jennings ----- Original Message ----- From: "Lance Vorgin" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Tuesday, February 22, 2005 10:49 AM Subject: Re: [hlcoders] Server Plugins refusing to load > > You cant use CBaseEntity in a server plugin. There are > > unresolved symbols, so it cant be loaded by srcds. > Uhm - yes you can. > > Try changing > CBaseCombatWeapon* pWeapon = > pBase->MyCombatCharacterPointer()->GetActiveWeapon(); > to > CBaseCombatWeapon* pWeapon = > static_cast<CBasePlayer*>(pBase)->GetActiveWeapon(); > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders