My preffered method is to do a:
CreateEntityByName( "game_ragdoll_manager" );

and let it do all the work



On Wed, 23 Feb 2005 15:17:28 +0100, Rodrigo 'r2d2rigo' Diaz
<[EMAIL PROTECTED]> wrote:
> If FadeOut works like HL1, it only makes it gradually invisible and
> untouchable, but it's still there. I bet for the UTIL_Remove func.
>
>
> On Wed, 23 Feb 2005 20:40:57 +1000, Teddy <[EMAIL PROTECTED]> wrote:
> > try the CRagdollProp::FadeOut( float flDelay, float fadeTime ) function
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to