My preffered method is to do a: CreateEntityByName( "game_ragdoll_manager" );
and let it do all the work On Wed, 23 Feb 2005 15:17:28 +0100, Rodrigo 'r2d2rigo' Diaz <[EMAIL PROTECTED]> wrote: > If FadeOut works like HL1, it only makes it gradually invisible and > untouchable, but it's still there. I bet for the UTIL_Remove func. > > > On Wed, 23 Feb 2005 20:40:57 +1000, Teddy <[EMAIL PROTECTED]> wrote: > > try the CRagdollProp::FadeOut( float flDelay, float fadeTime ) function > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

