I don't really know, but one thing I would think if is: are you sure
that ( tr.endpos ) is where you think it is? try to use the debug
overlays or something like that to make sure of it...


On Fri, 25 Feb 2005 22:21:09 +0000, Knifa <[EMAIL PROTECTED]> wrote:
> Server-side and Client-Side shared
> I've included IEffects.h
>
> I get no errors while compiling, but it doesn't show up in game.
> (If it matters, I'm using the HL2DM base code)
>
> >Are you doing it on the server or on the client? And have you included
> >all the appropriate files to make it all happen?
> >
> >
> >On Fri, 25 Feb 2005 22:10:35 +0000, Knifa <[EMAIL PROTECTED]> wrote:
> >
> >
> >>Hi all.
> >>
> >>I'm trying to make sparks using
> >> g_pEffects->Sparks( tr.endpos );
> >>
> >>In my weapon (which is based on the pistol) but it isn't created.
> >>The stunstick does it the same way when you switch to it and it works,
> >>but it doesn't work for me. Does anyone know why?
> >>--
> >>Knifa
> >>SourceForts
> >>http://knd.org.uk/sourceforts/
> >>
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> >>
> >>
> >>
> >>
> >
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> >
> >
> >
> >
> >
> >
>
> --
> Knifa
> SourceForts
> http://knd.org.uk/sourceforts/
>
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>

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