I don't really know, but one thing I would think if is: are you sure that ( tr.endpos ) is where you think it is? try to use the debug overlays or something like that to make sure of it...
On Fri, 25 Feb 2005 22:21:09 +0000, Knifa <[EMAIL PROTECTED]> wrote: > Server-side and Client-Side shared > I've included IEffects.h > > I get no errors while compiling, but it doesn't show up in game. > (If it matters, I'm using the HL2DM base code) > > >Are you doing it on the server or on the client? And have you included > >all the appropriate files to make it all happen? > > > > > >On Fri, 25 Feb 2005 22:10:35 +0000, Knifa <[EMAIL PROTECTED]> wrote: > > > > > >>Hi all. > >> > >>I'm trying to make sparks using > >> g_pEffects->Sparks( tr.endpos ); > >> > >>In my weapon (which is based on the pistol) but it isn't created. > >>The stunstick does it the same way when you switch to it and it works, > >>but it doesn't work for me. Does anyone know why? > >>-- > >>Knifa > >>SourceForts > >>http://knd.org.uk/sourceforts/ > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > Knifa > SourceForts > http://knd.org.uk/sourceforts/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

