because it's annoying to play a game of CS and have it sound like UT,
q3, and a mash of a few movies and TV shows.

Seriously, how often will the sound be used, and would it _really_ add
something useful to the game? Every server adds the same damn "doh"
and "multikill" sound sets, but they invariably have different names.
I don't want an 800mb /sound/ folder like I did in the last days of
CS, and I sure as hell don't want to download the same frigging files
every time I connect to another server (I have steam on a drive just
big enough to hold it and a couple other games.)

Besides, you haven't got a license to freely distribute most of those
files, correct? You really don't want iD and Digital Extremes, not to
mention Matt Groening, to sue you, do you?


On Thu, 24 Feb 2005 17:15:07 -0500, Spencer 'voogru' MacDonald
<[EMAIL PROTECTED]> wrote:
> Back in the good ole days of HL1, when you precached a file from the server,
> this file was automatically added to some sort of list that when a client
> connects, and he does not have the precached file, the server would send it
> to him, or have him download it from the sv_downloadurl.
> 
> Automatically.
> 
> Now, in Source, if we want to add a sound, or a model, using a server side
> mod, we have to go make res files for each different map in order for the
> resources to be sent to the client.
> 
> If the server has a lot of maps, and we decide to add, say, a sound file
> that players hear when someone says "doh!", now we have to go to every res
> file and add the sound file.
> 
> Rather annoying.
> 
> What was wrong with precached files automatically being sent to the client
> when the server precaches a resource? Why isn't it like this in Source?
> 
> If the server precaches a file, chances are the client is going to need it,
> right?
> 
> - voogru.
> 
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