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I am going to try and breaking the files down like you suggested. On Mon, 28 Feb 2005 00:35:31 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > I like perforce but the license thing for 2 people is kind of a pain. I > guess it uses more then 1 connection to get files and such. > I am now currenlty using subversion and http://tortoisesvn.tigris.org/ > > Took me a little to figure it out but it is kind of simple... > > If anyone needs help setting this up email me. > Been using it for 2 days now and works good, and the cvs server is remote > and it seems to be quite quick on commits / updates etc. > > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > ----- Original Message ----- > From: "Mike Dussault" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Sent: Sunday, February 27, 2005 11:23 PM > Subject: RE: [hlcoders] Source Control document > > A few things to check: > > - What's the path to the source code in your previously-existing project > (and am I reading what you wrote correctly - you said it was 800 megs?) > > - What's the path to the new code? > - Is there anything on the Perforce site about this error? > - Have you emailed Perforce support? > > Try breaking down the add command into one for each file type, so you > can make sure you're not adding compiler-generated files like .obj or > .pch files: > > for /R %i in (*.cpp) do @p4 add "%i" > for /R %i in (*.h) do @p4 add "%i" > for /R %i in (*.vcproj) do @p4 add "%i" > for /R %i in (*.lib) do @p4 add "%i" > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison > Sent: Sunday, February 27, 2005 3:14 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Source Control document > > Well for some reason it adds code from a clean create mod selection, but > it won't add the code from my project even when I stripped everything > down to the essentials. > > It only adds client_dll then spams that error message. > > On Sun, 27 Feb 2005 21:51:01 +0000, Ben Davison > <[EMAIL PROTECTED]> wrote: > > Mike I think I know why it gives me that error message. It's because > > it's an 800 meg directory, do you know any programs that will get rid > > of the IDE helper files that intellisense uses? And all the other > > random junk? So I just get a clean 30MB directory? > > > > On Fri, 25 Feb 2005 16:53:20 -0800, Mike Dussault > > <[EMAIL PROTECTED]> wrote: > > > Try emailing Perforce tech support. You should be allowed 2 users > > > and any number of clientspecs, so I don't know why you'd be getting > > > license spam. > > > > > > The source control doc tells how to setup both the client and the > > > server on a machine. If you want to setup a separate client-only > > > machine, I sent info on that few emails back: > > > > > > " > > > If you're setting up a separate client to connect to the perforce > > > server, then you need to: > > > > > > 1. In Settings->Options, under p4 port, give it the IP of the > > > machine that the perforce server is on. > > > 2. Create a new clientspec by going ClientSpec->New, then give it > > > any name. In the next dialog, under View, enter: > > > > > > //depot/LocalModCode/... //[whatever name you want]/... > > > > > > example: //depot/LocalModCode/... //BobsMachine/... > > > > > > Then you can sync and work using the clientspec you just created > > > (and you'll be working in the //depot/LocalModCode codeline). > > > " > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of r00t > > > 3:16 > > > Sent: Friday, February 25, 2005 4:20 PM > > > To: hlcoders@list.valvesoftware.com > > > Subject: Re: [hlcoders] Source Control document > > > > > > Well i got everything working but the license thing has me a little > > > stumped keeps coming with exceeded license and I am the only user > > > using the software? > > > > > > I would image the steps that valve provided are for the server side? > > > Is there any help setting up client side? Or possibly a few tips :P > > > > > > r00t 3:16 > > > CQC Gaming > > > www.cqc-gaming.com > > > > > > ----- Original Message ----- > > > From: "Ben Davison" <[EMAIL PROTECTED]> > > > To: <hlcoders@list.valvesoftware.com> > > > Sent: Friday, February 25, 2005 6:10 PM > > > Subject: Re: [hlcoders] Source Control document > > > > > > > Gives me the error, Cannont add filenames with wildcards [EMAIL > > > > PROTECTED] in > > > > > them, use -f to force add. > > > > > > > > I'm gonna try force adding them > > > > > > > > > > > > On Fri, 25 Feb 2005 14:48:07 -0800, Mike Dussault > > > > <[EMAIL PROTECTED]> wrote: > > > >> Maybe it's because it's doing a p4.exe for each file. Try this, > > > >> and it'll only run p4.exe for each directory: > > > >> > > > >> for /D /R %i in (*.*) do @p4 add "%i\*.*" > > > >> > > > >> > > > >> -----Original Message----- > > > >> From: [EMAIL PROTECTED] > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ben > > > >> Davison > > > >> Sent: Friday, February 25, 2005 2:34 PM > > > >> To: hlcoders@list.valvesoftware.com > > > >> Subject: Re: [hlcoders] Source Control document > > > >> > > > >> I'll try that. > > > >> > > > >> It's weird because it adds about half the files then spams that > > > error. > > > >> > > > >> On Fri, 25 Feb 2005 14:27:43 -0800, Mike Dussault > > > >> <[EMAIL PROTECTED]> wrote: > > > >> > Haven't seen that one before. It looks like either your sockets > > > > >> > are > > > > > > >> > not getting released by Perforce correctly, or it doesn't know > > > >> > which IP address to use to connect to your server. > > > >> > > > > >> > You could try setting the p4port environment variable to > > > >> > localhost:1666 or [your ip address]:1666 and see if that fixes > it. > > > >> > Also try searching their tech notes: > > > >> > http://www.perforce.com/perforce/technotes.html > > > >> > > > > >> > -----Original Message----- > > > >> > From: [EMAIL PROTECTED] > > > >> > [mailto:[EMAIL PROTECTED] On Behalf Of Ben > > > > >> > Davison > > > >> > Sent: Friday, February 25, 2005 12:22 PM > > > >> > To: hlcoders@list.valvesoftware.com > > > >> > Subject: Re: [hlcoders] Source Control document > > > >> > > > > >> > I have an error were I add the ValveSDKCode using the command > > > >> > line it will add most of the files then it will start spewing > > > >> > out this > > > error. > > > >> > > > > >> > Perforce Client Error: > > > >> > Connect To server failed check $p4port Connect :1666 : > > > >> > WSAEADDRINUSE > > > >> > > > > >> > Weird, it adds alot of files then spams that error. > > > >> > > > > >> > On Fri, 25 Feb 2005 14:52:42 -0500, r00t 3:16 > > > >> > <[EMAIL PROTECTED]> > > > >> > wrote: > > > >> > > Nice on perforce I was working on this today for our mod. > > > >> > > > > > >> > > Couple of questions though (yes I know :P ) > > > >> > > > > > >> > > I didn't see much mention for client side setup. > > > >> > > How do you go about setting up things on the client side? > > > >> > > > > > >> > > r00t 3:16 > > > >> > > CQC Gaming > > > >> > > www.cqc-gaming.com > > > >> > > ----- Original Message ----- > > > >> > > From: "Ben Davison" <[EMAIL PROTECTED]> > > > >> > > To: <hlcoders@list.valvesoftware.com> > > > >> > > Sent: Friday, February 25, 2005 2:04 PM > > > >> > > Subject: Re: [hlcoders] Source Control document > > > >> > > > > > >> > > > Very nice :) > > > >> > > > > > > >> > > > I installed perforce a while back and got a bit stuck, so > > > >> > > > hopefully this will help. > > > >> > > > > > > >> > > > > > > >> > > > On Fri, 25 Feb 2005 10:53:12 -0800, Mike Dussault > > > >> > > > <[EMAIL PROTECTED]> wrote: > > > >> > > >> This is a multi-part message in MIME format. > > > >> > > >> -- > > > >> > > >> [ Picked text/plain from multipart/alternative ] There's a > > > > >> > > >> new > > > > > > >> > > >> document up that describes how to use Perforce to ease the > > > > >> > > >> process of integrating SDK changes into your codebase. > > > >> > > >> Check it out > > > >> > > >> here: > > > >> > > >> > > > >> > > >> > > > http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl. > > > >> > > >> ht > > > >> > > >> ml > > > >> > > >> > > > >> > > >> -- > > > >> > > >> > > > >> > > >> _______________________________________________ > > > >> > > >> To unsubscribe, edit your list preferences, or view the > > > >> > > >> list archives, please visit: > > > >> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > >> > > > >> > > >> > > > >> > > > > > > >> > > > > > > >> > > > -- > > > >> > > > - Ben Davison > > > >> > > > - http://www.shadow-phoenix.com > > > >> > > > > > > >> > > > _______________________________________________ > > > >> > > > To unsubscribe, edit your list preferences, or view the > > > >> > > > list archives, please visit: > > > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > > > >> > > > > > > >> > > > > > > >> > > > > > >> > > _______________________________________________ > > > >> > > To unsubscribe, edit your list preferences, or view the list > > > >> > > archives, > > > >> > please visit: > > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > > >> > > > > > >> > > > > >> > -- > > > >> > - Ben Davison > > > >> > - http://www.shadow-phoenix.com > > > >> > > > > >> > _______________________________________________ > > > >> > To unsubscribe, edit your list preferences, or view the list > > > >> > archives, > > > >> > > > >> > please visit: > > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > >> > _______________________________________________ > > > >> > To unsubscribe, edit your list preferences, or view the list > > > >> > archives, > > > >> please visit: > > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > >> > > > > >> > > > >> -- > > > >> - Ben Davison > > > >> - http://www.shadow-phoenix.com > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > > > >> archives, please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > > > >> archives, please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> > > > > > > > > > > > > -- > > > > - Ben Davison > > > > - http://www.shadow-phoenix.com > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > -- > > - Ben Davison > > - http://www.shadow-phoenix.com > > > > -- > - Ben Davison > - http://www.shadow-phoenix.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders