i would start by looking at the on retical health, and ammo bars (hl2dm, feb patch)
These are updated in relation to ammo, and health counts, and should not be to hard to update with the run, walk, stop, and crouch move functions after that, instead of the bar going along the x plane make it go the y (or what ever is up - down) Adam --- "r00t 3:16" <[EMAIL PROTECTED]> wrote: > I am not quite sure how to go about this and wanted > some insite from valve > or whoever might know.. > > Currently the reticles in hl2dm sdk are all static > for the most (differnt > looks for different weapons) what I want to do is > bloom the reticle using > the bullet spread... > So if the player is running the reticle would be > large / spread apart.. If > they are standing the reticle would be tight / close > together... > > Would I just use different icons ? (I think hl2dm > sdk uses an icon for the > reticle?) for the reticle and make them wider apart > depending on what the > player is doing? Or is there some other way of doing > this ? > > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ===== http://ammahls.com __________________________________ Do you Yahoo!? Yahoo! Mail - now with 250MB free storage. Learn more. http://info.mail.yahoo.com/mail_250 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

