It uses vgui::surface() to render directly to the screen (just simple 2d
rects).

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Thursday, March 03, 2005 1:28 PM
To: [email protected]
Subject: Re: [hlcoders] Re: Animating reticles?

I was trying to look to see how they did this in Counter - Strike. It
does not seem to use sprites, or icons to drawl the crosshair to the
screen.

So I wonder how they did it?

r00t 3:16
CQC Gaming
www.cqc-gaming.com


----- Original Message -----
From: "Imperio59" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, March 01, 2005 9:56 AM
Subject: [hlcoders] Re: Animating reticles?


> Simple, use an animated texture instead of a font for your crosshair
> (file type instead of font type in weapon script file, after the
> selection icon definitions), then use a certain frame based on how
> large the reticle needs to be, or you could have different textures
> for each frame, but that'd be cumbersome and less practical :)
>
>
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