Thank you! ;)

On Fri, 4 Mar 2005 10:05:15 -0800, Yahn Bernier
<[EMAIL PROTECTED]> wrote:
> Use:
>
> CBroadcastRecipientFilter filter;
>
> Instead of CSingleUserRecipientFilter
>
> (there are other convenient filters in recipientfilter.h)
>
> Yahn
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Erik K
> Sent: Friday, March 04, 2005 3:38 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] 2 quick questions
>
> There are 2 things i'm trying to accomplish at the moment.
>
> First I would like to know how to play a sound on all players. Right now
> I use the following code to play a sound when a player captures a
> flag:
>
> EmitSound( "Flag.Captured" );
>
> but that only plays the sound on the client if he's close enough to the
> captured flag. How do I play a sound on all players, no mather how far
> they are away from a captured flag?
>
> Second thing is how to send a UserMessage to all clients. I only know
> how to send one to one particular player:
>
> CSingleUserRecipientFilter filter ( this ); // set recipient
> filter.MakeReliable(); // reliable transmission
>
> UserMessageBegin( filter, "MyMessage" ); // create message WRITE_BYTE( 1
> ); // fill message WRITE_BYTE( 0 ); // fill message MessageEnd(); //send
> message
>
> What do I need to do to send it to all connected players?
>
> Thanks in advance,
>
> Erikk
>
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