Nevermind, I just get it to get the collision group instead, and that
works.
Hi all.
For no reason at all, flags have stopped being set on my brush entity
(func_fortsite)
This entity is supposed to stop traces from one of my weapons
(weapon_freezer) if you are on the other team (which it does, but it
doesn't do what it's supposed to if has the flag)
When the func_fortsite spawns, I set the flags like this:
if (m_nTeam == 1)
{
AddFlag( FL_FORT_BLUE );
SetCollisionGroup( COLLISION_GROUP_BLUE_FORT );
DevMsg("Blue Fort Site\n");
}
else
{
AddFlag( FL_FORT_RED );
SetCollisionGroup( COLLISION_GROUP_RED_FORT );
DevMsg("Red Fort Site\n");
}
Where m_nTeam is a KeyField, it prints to the console, and everything
seems okay.
On the weapon I do the traces, and check for the flag like this:
trace_t tr;
if ( pOwner->GetTeamNumber() == TEAM_COMBINE )
{
UTIL_TraceLine( start, end, MASK_SHOT, pOwner,
COLLISION_GROUP_BLUE_WEAPONS, &tr );
}
else
{
UTIL_TraceLine( start, end, MASK_SHOT, pOwner,
COLLISION_GROUP_RED_WEAPONS, &tr );
}
if ( tr.fraction == 1 || (tr.surface.flags & SURF_SKY) )
return;
if ( tr.DidHitWorld() )
return;
CBaseEntity *pHit = tr.m_pEnt;
if (!pHit)
return;
DevMsg( "Team: %d\n", pOwner->GetTeamNumber() );
DevMsg( "%d\n", pHit->GetFlags() );
if (pOwner->GetTeamNumber() == TEAM_COMBINE)
{
if (pHit->GetFlags() & FL_FORT_RED)
{
DevMsg("Blue player tried to fire in Red Fort Site\n");
return;
}
}
else
{
if (pHit->GetFlags() & FL_FORT_BLUE)
{
DevMsg("Red player tried to fire in Blue Fort Site\n");
return;
}
}
That works fine if you are a combine and firing at a rebel fort site,
but it doesn't if you are a rebel and are firing at a combine site.
When you fire at a combine site, the console says the flags are set to 0.
The weirdest thing is, I hadn't even edited the code when it started
doing this, and it was working before I recompiled.
Does anyone know what might be wrong?
--
Knifa
SourceForts
http://knd.org.uk/sourceforts/
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--
Knifa
SourceForts
http://knd.org.uk/sourceforts/
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visit:
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