> It sounds like you've got collisions enabled between the sword's bone > followers and the player. The simplest way to fix this is to call > SetOwnerEntity() on each of the bone followers and set the player as > the owner of them.
Yup that was it, it's working fine now (or at least the player can move, there's still a load of other problems to I need to sort out).
Thanks for the help :)
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