> It sounds like you've got collisions enabled between the sword's bone
> followers and the player.  The simplest way to fix this is to call
> SetOwnerEntity() on each of the bone followers and set the player as
 > the owner of them.

Yup that was it, it's working fine now (or at least the player can move,
there's still a load of other problems to I need to sort out).

Thanks for the help :)

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