Hi All,

I need to add another player class who's bounding box  will be approx 6"
square. This new class of "Player" will not actually be human and will
probably not need animations (Oh and it will fly)...

I've added 3 new vectors (Min, Max & View) to shareddefs.h and defined them
as my new type of hull, I've added code so that if the player class is my
new one then it will use the new hulls as bounding box's, it all appears to
be working fine except for one thing (the height), the new class can get up
really close to walls etc, but it cannot pass under world brushes that it
should be able to....At the moment I haven't got a finished model to use, so
I'm using the standard player.mdl

I know nothing about HL2 modelling, and hope to keep it that way :-) But I'm
now thinking that the fact I'm using the standard player model is causing
this problem ?

Does anyone know If this is likely to be the case ?

Regards,

Mike.



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