Another alternate nice idea:

The sniper on GCMod for BF1942 have a dropable hidden carpet that looks
like a rock or something similar. This camo its much more useable than
grass. Even if other players notice the camo, dont know if the camo its
"populated", so will fire against the camo, but the sniper can be in
other location. (Its like the hologram on some good old Quake1 deathmach
mods. )

You will control how the camo will render, but the render of grass can be
different on different 3d cards... its random (maybe), so I dont think
its a really good idea to abuse of grass.


Chris Ayres wrote:
[ Converted text/html to text/plain ]

The mappers on my development team have asked for grass for snipers to hide
in.  They want something that doesn't cost too much, and doesn't require
them
to put models in.  My thought on the issue is that we could do a brush
entity,
and render sprites.  Detail would be lowered the farther away from the
grass
that you got.  It would be tall, weedy grass that snipers could hide in.

I am not exactly sure as to the best way to impliment this.  It would be
used
for large, outdoor maps.  Does anyone know good ways of implementing
something
like this or good places to start?



Thanks,
Chris
If it is to be, it is up to me.



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