VGUI2 panels can only be alpha blended to the world view, not amongst themselves (see the archives, about a month back for all the technical details).
- Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, March 10, 2005 7:57 PM To: [email protected] Subject: [hlcoders] Overlapping VGUI Panels In my mod, I have a main panel that pops up for selecting your weapons, and clicking on a certain weapon type will pop up a submenu displaying all available weapons to choose from. The corners of my panels have textures (ImagePanels) which create 45 degree angle corners instead of points with an alpha channel. The problem I have is that when the submenu overlaps the underlying menu, parts of the menu underneath is transparent (can see through to the world) at the corners of the submenu. It's as if the submenu panel draws a rectangle for its area and this causes the panel underneath to be transparent within this rectangle even though the submenu panel's background is given an alpha making it completely transparent. Is there anyway to create overlapping panels and have the panel underneath be drawn completely? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

