Yes thank you mr. jackass for those comments. They are a great help.
Why not skip emails you can not answer or better yet, get off this list
because you are one of those people who are perfect at everything and never
needs help? (laugh)

So why not sit down, shutup and let someone answer who can give help. Which
is what this list is for, and to Not to be flamed
or mocked by a schmuck like yourself.

The questions asked were not HOW to code it but maybe some pointers where to
approach this at.

I do not think it was much to ask, as long as it took you to type the below
and run your spell check, so you didn't look more like an ass.
You could of just said, "check here or there"



r00t 3:16
CQC Gaming
www.cqc-gaming.com


----- Original Message ----- From: "Justin Harvey" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, March 11, 2005 9:45 AM Subject: Re: [hlcoders] Weapon equipment


Quoting "r00t 3:16" <[EMAIL PROTECTED]>:
Forgot to mention, the server side will have options to disable weapons if
the server admin wants this.
eg: restrict_primary m4
or something similar.

After looking through the sdk it seems this is all done client side, for
hl2MP sdk for selecting a weapon...

Maybe you should give us a list of features you're planning to have in your mod so we can start work on them straight away.

Now that mocking & sarcasm is out of the way.

In my experience there are three key things to YOU can do to implement new
features or solve problems you're having: Think, Research and Hard work.

Think about the problem or feature. You should think about everything it
might
impact. How you might implement it. Thinking can and should be done every
where, while driving, on the toilet, in the shower, my favorite - while
shaving.

Research. Examine the SDK for similar features, search through the files.
You
should continue to think while in this phase. Spend a lot of time here, the
more familiar you become with the SDK the easier it will be to implement new
features.

Hard work. There no getting around this one. Game development is hard work.
If
your first idea to solve a problem or implement a feature doesn't work after
spending an adequate amount of time working on it return to thinking about
it
and research it more.

And then - AFTER you've done your due diligence, ask for help, you'll get
more
respect and will be more likely to get help.

Justin

--
www.neotokyohq.com

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