Still doesn't work. I uploaded the change vgui_svgimage.cpp (http://deathz0rz.homeunix.net/svgimage/vgui_svgpanel.cpp). When I call DrawSetTexture() before drawing, it appears to use DrawFilledRect(), and when I just call DrawSetTextureRGBA() before drawing, it draws the crosshairs sprite (memory leakage?). Note: I use the static buffer.
deathz0rz
See my email titled "RE: [hlcoders] Texturing a HuD Element -- need help" from yesterday, it answers this question also.
- Alfred
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