Come on, how is the game event system for? There
are "very helpful" player_footsteps, but not round_restart
and game_commencing. We had these events in 1.6.
I dont need any workaround ideas, I need the events.

Greets
Ronny


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The code to figure out whether it's a "game commence" round or not isn't
that
resource intensive.

A bit flag set in LevelInit and reset depending on number of players (by
cycling
though edicts at max of globals->maxClients) on round_start is all you
need.

-- Roy "Kylratix" Laurie
HalfLifeTwoDev (http://www.hl2dev.com/)


On 14 Mar 2005 at 20:58, Ronny Schedel wrote:

round_start is every round, pretty useless.

Greets
Ronny


> Ronny, > > Have you tried (from gameevents.res) "round_start"? > > -- Roy "Kylratix" Laurie > HalfLifeTwoDev (http://www.hl2dev.com/) > > > On 14 Mar 2005 at 18:14, Ronny Schedel wrote: > >> Some more events would be nice for CS:S: >> >> round restart >> game commencing >> >> Greets >> Ronny >> >> >> > -- >> > [ Picked text/plain from multipart/alternative ] >> > Content-description: Mail message body >> > >> > Excellent. Thank you. >> > >> > Hopefully it will be the former, if not just for posterity. That and >> > the >> > workaround is >> > somewhat resource intensive compared to the alternative. >> > >> > On a similar topic, there is the a lack of a "bomb_begin_plant" and >> > a >> > "hostage_stops_following". These events are, again, a matter of >> > posterity. >> > >> > Current events include bomb explosion, bomb beginning defuse (which >> > is >> > nice), and >> > abortion of defuse. The defusing events are excellent and I'd like >> > to >> > see >> > its likeness >> > for the Terrorist act of planting. >> > >> > "hostage_follows" makes a lot of interesting things possible on cs_ >> > maps. >> > Unfortunately, unless the hostage dies or is rescued, the plugin has >> > no >> > efficient >> > means of learning if the hostage stopped following for some other >> > reason. >> > This >> > negates the usefulness of hostage_follows, since we can not truly >> > tell >> > if >> > it's following >> > at any given time or not without an extensive and heavily resource >> > intensive >> > workaround, which I have not been able to devise at the moment. >> > >> > Thanks again, Alfred. >> > >> > -- Roy "Kylratix" Laurie >> > HalfLifeTwoDev (http://www.hl2dev.com/) >> > >> > >> > On 14 Mar 2005 at 0:40, Alfred Reynolds wrote: >> > >> >> The code doesn't set anything but the userid parameter to a useful >> >> value >> >> right now. I have passed on the problem and they will look into >> >> either >> >> updating the code or amending the description. >> >> >> >> - Alfred >> >> >> >> -----Original Message----- >> >> From: [EMAIL PROTECTED] >> >> [mailto:[EMAIL PROTECTED] On Behalf Of Roy >> >> Laurie >> >> Sent: Sunday, March 13, 2005 11:07 AM >> >> To: [email protected] >> >> Subject: [hlcoders] BUG? Server Plugins => FireGameEvent => >> >> hostage_rescued >> >> >> >> -- >> >> [ Picked text/plain from multipart/alternative ] >> >> Content-description: Mail message body >> >> >> >> Snippet from my SRCDS's modevent.res for CS:S: >> >> >> >> "hostage_rescued" >> >> { >> >> "userid" "short" // player who rescued the >> >> hostage >> >> "hostage" "short" // hostage entity index >> >> "site" "short" // rescue site index >> >> } >> >> >> >> >> >> My plugin has been showing, to my dismay, that the hostage index >> >> constantly returns as 0. Not very helpful at all. >> >> >> >> It does work, however, with hostage_killed. >> >> >> >> >> >> -- Roy "Kylratix" Laurie >> >> HalfLifeTwoDev (http://www.hl2dev.com/) >> >> >> >> Sincerely, >> >> Roy Laurie >> >> -- >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > >> > >> > -- >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders >


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