The next problem is getting EYE mode to work, I have not spend much time on this, and I have a feeling it could be more than just a fwe lines of code to change.
hmm... valve any suggestions? On Mon, 14 Mar 2005 18:33:48 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > Nice work, > > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > ----- Original Message ----- > From: "Kyle Keating" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, March 13, 2005 5:18 AM > Subject: Re: [hlcoders] Spectate in HL2MP SDK > > >I was able to get a player floating. Leave it up to valve to have a > > million different ways to check something. One thing that drives me > > nuts about hl2.. and hl1 (but less so) was the inconsistence of the > > code. In some places it checks the health > 0, in others it checks a > > flag and in other places it will call a function to check. Anyway, I > > was able to make the spectator move by changing this line in > > player.cpp > > > > m_lifeState = LIFE_DEAD; // Can't be dead, otherwise movement doesn't > > work right. > > > > There was a nice comment in the code for it, but finding a comment > > like that in a project with 5000+ file is not easy. > > > > Change it to LIFE_ALIVE, or better yet, make a new FLAG because im > > absolute sure there will be some other things needed to be fixed as a > > result of changing that. > > > > Anyway, I wish the DM code was more complete. I managed to fix the > > scoreboard sorting and displaying the right numbers, but gosh, its > > like they spend 200 lines of code making these pretty rounded corners > > on the scoreboard gui, and did not even make it display the correct > > frag sum! > > > > Anyway, im done ranting, hoped this help some of you, because im sure > > i will be back for more questions. > > > > > > > > > > On Sun, 13 Mar 2005 01:39:04 -0800, Kyle Keating <[EMAIL PROTECTED]> > > wrote: > >> Yes, but after you get past that and a few other problems of > >> respawning in PlayerDeathThink, and fixing a problem with the > >> Acceleration function in gamemovemet cpp file, you will not be able to > >> move. I don't understand this myself because I have stepped through > >> the move code it looks like its changing the velocity vectors just > >> fine. I will continue to try and fix this, but whoever programmed dm > >> from valve should really know the answer and could save us lots of > >> time. > >> > >> > >> On Sat, 12 Mar 2005 13:44:55 +0000, British_Bomber <[EMAIL PROTECTED]> > >> wrote: > >> > The HL2DM spec mode always returns false, try having it return the > >> > base class spectator start > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

