The next problem is getting EYE mode to work, I have not spend much
time on this, and I have a feeling it could be more than just a fwe
lines of code to change.

hmm... valve any suggestions?


On Mon, 14 Mar 2005 18:33:48 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> Nice work,
>
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
> ----- Original Message -----
> From: "Kyle Keating" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, March 13, 2005 5:18 AM
> Subject: Re: [hlcoders] Spectate in HL2MP SDK
>
> >I was able to get a player floating. Leave it up to valve to have a
> > million different ways to check something. One thing that drives me
> > nuts about hl2.. and hl1 (but less so) was the inconsistence of the
> > code. In some places it checks the health > 0, in others it checks a
> > flag and in other places it will call a function to check. Anyway, I
> > was able to make the spectator move by changing this line in
> > player.cpp
> >
> > m_lifeState = LIFE_DEAD; // Can't be dead, otherwise movement doesn't
> > work right.
> >
> > There was a nice comment in the code for it, but finding a comment
> > like that in a project with 5000+ file is not easy.
> >
> > Change it to LIFE_ALIVE, or better yet, make a new FLAG because im
> > absolute sure there will be some other things needed to be fixed as a
> > result of changing that.
> >
> > Anyway, I wish the DM code was more complete. I managed to fix the
> > scoreboard sorting and displaying the right numbers, but gosh, its
> > like they spend 200 lines of code making these pretty rounded corners
> > on the scoreboard gui, and did not even make it display the correct
> > frag sum!
> >
> > Anyway, im done ranting, hoped this help some of you, because im sure
> > i will be back for more questions.
> >
> >
> >
> >
> > On Sun, 13 Mar 2005 01:39:04 -0800, Kyle Keating <[EMAIL PROTECTED]>
> > wrote:
> >> Yes, but after you get past that and a few other problems of
> >> respawning in PlayerDeathThink, and fixing a problem with the
> >> Acceleration function in gamemovemet cpp file, you will not be able to
> >> move. I don't understand this myself because I have stepped through
> >> the move code it looks like its changing the velocity vectors just
> >> fine.  I will continue to try and fix this, but whoever programmed dm
> >> from valve should really know the answer and could save us lots of
> >> time.
> >>
> >>
> >> On Sat, 12 Mar 2005 13:44:55 +0000, British_Bomber <[EMAIL PROTECTED]>
> >> wrote:
> >> > The HL2DM spec mode always returns false, try having it return the
> >> > base class spectator start
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to