Would it not just be better for Valve to watch myg0t,
and once in a while patch the new exploits?

I dont want valve to be burned by moyg0t thats all

Any way, good to here

amckern


--- Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> The next SDK drop will contain updated code for the
> "te" command to
> protect it.
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On
> Behalf Of Heritage
> Sent: Thursday, March 24, 2005 12:12 PM
> To: [email protected]
> Subject: [hlcoders] ATTENTION: ALL HL MOD CODERS &
> VALVE
>
> myg0t apparently figured out (by looking at the SDK)
> that valve left a
> few testing commands in the client command. They
> made announcement on
> their website www.myg0t.com and valve has since only
> patched counter
> strike yesterday. I'm not really sure what the
> reasons for having the
> "te" command in the client command other than for
> testing purposes,
> maybe there is another reasons, however......
>
> My advice to you all is to at least fix this in your
> mod. Its very easy
> to do.. Just either comment out the lines or put
> #indef DEBUG #endif
> statements around it.
>
> line 1310 or around there, in client.cpp or search
> for this:
> else if ( FStrEq( pcmd, "te" ) )
>
> I plead with valve to patch deathwatch or at least
> the SDK for future
> mods unless you have already done so.
>
> Thank you.
>
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http://ammahls.com




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