Nevermind, I was running it in 800x600 and the background was scaled so that it appeared to b 128x128 in a 640x480 window. This i obviously from the HudLayout.res. I would like to make the image always the size of that background. i.e. it also scales to the resolution.
On Fri, 25 Mar 2005 13:12:10 -0600, <SB> Childe Roland <[EMAIL PROTECTED]> wrote: > Ok, it seems that the background box is actually 128x128, but the > image is being drawn smaller than that. > > > On Fri, 25 Mar 2005 12:56:59 -0600, <SB> Childe Roland > <[EMAIL PROTECTED]> wrote: > > I am trying to create an Icon on the HUD that is animated. I have the > > VTF created with 3 frames. I have a few questions: > > > > 1. The first frame of the texture(128x128) is drawn, but there is a > > background being drawn that is bigger than the image. I'm using > > "DrawTexturedRect( 0, 0, 128, 128 );" What could cause this bigger > > background drawn around it?? > > > > 2. I know the XPOS in HudLayout.res allows you to put an "r128" it > > 128 from the right side. Is there a comparable way to make it draw a > > distance from the bottom? > > > > 3. How do I make this thing animate? Is there someway to specify the > > frame, then do a counter, or is there something built in that I can > > just tell it to animate? > > > > thanks :) > > -- > > ============================= > > <SB> Childe Roland > > "I will show you fear in a handful of jellybeans." > > > > -- > ============================= > <SB> Childe Roland > "I will show you fear in a handful of jellybeans." > -- ============================= <SB> Childe Roland "I will show you fear in a handful of jellybeans." _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

