Why not just go where it checks if the buttons are being pressed and add
your conditional statement there.


----- Original Message -----
From: "r00t 3:16" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, March 29, 2005 3:47 PM
Subject: [hlcoders] Debounce the key or disable attack keys


> I have a round based mod and when the player spawns they can turn etc but
I
> do not want them to be able to fire primary or secondary weapon.
> I tried doing something like
> In the CHL2MP_Player::PreThink()
>
> if ( HL2MPRules()->IsRoundFrozen() )
> {
> m_nButtons |= ~IN_ATTACK;
> m_nButtons |= ~IN_ATTACK2;
> }
> Which does not work as expected.
>
> How could I disable the attack keys ?
>
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
>
>
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