Well, I guess the length needed a +1 at the end, my bad. I got it not
crashing but I'm not sure why it doesn't seem to be received by the client.
Is there a function I need to call to send the updated string table to the
client?

----- Original Message -----
From: "Daniel Jennings" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 31, 2005 5:32 PM
Subject: Re: [hlcoders] String Table


> Okay, that was a dumb question, I figured it out within minutes of
posting,
> but I have another question since I'm now segfaulting.
>
> Here's my code:
>
> char message = "Here is your striiiiiing";
>
> INetworkStringTable *g_pStringTableInfoPanel =
> networkstringtable->FindTable("InfoPanel");
> g_pStringTableInfoPanel->AddString( "string001", sizeof(message),
message );
> //CRASHES HERE ^
> Msg(":-( Never gets here.\n");
>
>
> Here's the backtrace of the crash:
> #0  0x00359175 in memcpy ()
> #1  0x00e3c5c5 in CNetworkStringTableItem::SetUserData ()
> #2  0x00e39d15 in CNetworkStringTable::AddString ()
>
>
>
> ----- Original Message -----
> From: "Daniel Jennings" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, March 31, 2005 5:05 PM
> Subject: [hlcoders] String Table
>
>
> > HL2DM SDK: From a source file I created, how can I access the String
table
> > in order to append my string to the table? I think the interface I want
> is:
> > INetworkStringTableContainer *networkstringtable = NULL;
> >
> > Which is from GameInterface.cpp
> >
> > This is probably a simple problem, but for the life of me I couldn't
> figure
> > it out.
> >
> > Thank you very much!
> >
> >
> > _______________________________________________
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> >
> >
> >
>
>
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>
>


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