Well that is what I was unsure about, as the texture is specified in the .qc file when you compile the model. So from what I can tell we just need to make different models with different camo. That is probably the easiest, alot more work on the modelor side though...
r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "Daniel Jennings" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Monday, April 04, 2005 9:54 AM Subject: Re: [hlcoders] Was not sure where to ask about this but models / textures
I know there's a SetModel() function that can be used on players, is there not also a texturing one?
----- Original Message ----- From: "r00t 3:16" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Monday, April 04, 2005 5:19 AM Subject: [hlcoders] Was not sure where to ask about this but models / textures
For the mod I am working on, I want to allow the ADMIN the ability tochangepaththe uniform camo's for the player models. I am not a modelor but, from looking at how models are done, There is aset when you compile the model to where the texture for the model isplacedplease visit:
Is it possible to change the texture via the game ? If code was added?
Or would it just be easier to create the models with different camo's and just precache them all?
r00t 3:16 CQC Gaming www.cqc-gaming.com
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives,http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders