--
[ Picked text/plain from multipart/alternative ]
Ben, I read somewhere that the debugger could do that, but it sounded a
little far fetched because I've seen uninitialised variables in a debugging
application. :(

Is there any possible way to trace which variables aren't being initialised.
I have been going through my code and looking for any uninitialised
variables but this is very tedious. I have tried with memory breakpoints on
the first memory address given in the error but that doesn't seem to help
much.

Pavol, this is happening with debug or release builds, it only depends on
whether or not the debugger is attached.

Thanks for both your help so far. :)

On Apr 10, 2005 4:38 AM, Pavol Marko <[EMAIL PROTECTED]> wrote:
>
> I have also experienced problems when doing weird stuff with memory
> (writing outside of allocated areas, etc.) a long time ago. MSVC's Debug
> build ran fine, Release crashed. I don't know how good Valve's memory
> manager is; I have used "mmgr" from Paul Nettle back then which worked
> fine for my purposes.
>
> Ben Everett schrieb:
>
> >Debug build in Visual Studio will assign default values to variables...
> >while in release build if you don't assign a default value in the
> >constructor or some initialization function you are just SOL. 90% of the
> >time assigning default values will fix this problem.
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of NuclearFriend
> >Sent: Saturday, April 09, 2005 2:51 AM
> >To: [email protected]
> >Subject: [hlcoders] Crashing without debugger
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Well I have made the mistake of not testing my builds regularly without
> the
> >debugger and now I am paying the price. Upon compiling a Release build
> and
> >giving it to my team, it now refuses to load a map when run without a
> >debugger. I get a "blah referenced memory at blah, memory could not be
> read"
> >error.
> >
> >Does anyone know where I can start to try and fix this problem? I've
> tried
> >to remove newer code but it seems to make no difference (so far, if I get
> no
> >help from here I'll just keep tearing stuff out until I find the
> problem)..
> >What are the major differences between running something with a debugger
> and
> >without one (I'd imagine nothing except that it would run slower)?
> >
> >PS The result is the same for debug or release builds. ;(
> >--
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to