-- [ Picked text/plain from multipart/alternative ] Oh dear well I found my problem, I was overflowing on an arrays bounds in a constructor. This is the second time I've been here for this, you think I'd learn by now. :P
Still strange how it didn't matter with a debugger attached. Thanks for all your investigative help ^_^ On Apr 11, 2005 12:09 PM, tei <[EMAIL PROTECTED]> wrote: > > > Imperio59 wrote: > > Nuclear, i had the same problem on one of my builds a while back with > > the scoreboard, there IS a way to debug and still make it act as if it > > was running without the debugger: > > You need to launch the game, then attach to the hl2 process. It will not > > have done all the "safe memory" stuff the debugger usually does on > > launch, but when it crashes it should point to the line causing the > > crash, or something close. > [1] > > Good luck, my crash took me a week to fix, turns out it was a problem > > with a color-returning function :) > > > > > > Here its my favorite rants against debuggers. > Please ignore and delete this mail. > > hum... php has a interesting alternate debug method, you can dump > "prinf's" to a tcp port, say 6666 > > then you open that port (with netcat or whatever) and read the dump at > real time, or redirect the dump to a file, or filter it to a gmail > account (if you are debugging a server) > > I myself use 4 levels for debug > > Info: information I can show (track) > Warning: posible error generators > Error: something bad happend, mostly bad written coded > Fatal: can't continue > > I sacrifice speed and readability to have code that catch crash. > Anyway... > > The debugger its not your friend. As described there [1] can be a > timesaver, but ...Its like crack, or other drug, result on zombification. > ( ex. brainless typing f8 / f11 with red eyes on screen checking values) > > You can hunt better on 1 page of code than on 11 pages of debug. Not > faster, but better. > > :I > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

